top of page
About

About Me

I am a passionate and dedicated game programmer with expertise in the Unity engine, constantly pushing my skills to create immersive and engaging experiences.

 

My educational background includes a 3D animation course from Arena Animation in Nagpur and a recent game development course from Backstage Pass in Hyderabad. These courses have given me a solid foundation in both creative and technical aspects of game development.

At Backstage Pass, I honed my skills in programming languages like C# and C++. I also delved into game engines such as Unity and Unreal, where I created several projects. One of the most exciting areas I discovered was graphic programming, particularly GLSL, which sparked a deep interest in shaders and rendering techniques. Additionally, I gained valuable knowledge in game design, level design, world design, and game production, all of which have played a crucial role in shaping my game projects.

 

During my time at Arena Animation, I mastered industry-standard software like Photoshop, Illustrator, Animate CC, Premiere Pro, and After Effects, which I used to create 2D animations. I also developed skills in 3D asset creation using Autodesk Maya, Substance Painter, and ZBrush, and learned Foundry Nuke for VFX, which helped me bring visual effects to life in my projects.

Game Projects

Portfolio

Gravitality

Group Project
Engine
:

Unity

Genre  
:

Puzzle

Gravitality is a physics-based puzzle game where you control gravity to solve challenges and progress through levels. Shift the gravitational pull to manipulate objects, unlock paths, and overcome obstacles in creative ways. With intuitive controls and mind-bending puzzles, Gravitality pushes your problem-solving skills to the limit as you bend the laws of physics to your advantage.

My Role

  • Lead Programmer and Lead Artist

    • Developed core game mechanics

    • Created all visual assets

    • Contributed to level design by crafting puzzles

  • Managed the team

    • Assigned tasks

    • Provided guidance to ensure smooth progress and successful execution

  • Worked on the audio for the game

(In Progress)

ProjectViral

Group Project
Engine
:

Unreal 5

Genre  
Duration
:

Horror

:

1 month

ProjectViral is a first-person horror game where players navigate a haunted mansion, solving puzzles to escape. Hunted by the vengeful spirits of the family who once lived there, players must uncover dark secrets and survive the relentless pursuit to break free from the cursed house.

My Role

  • Designed all game environments

    • Drew layouts of the house and exterior

    • Placed assets in the environment

  • Assisted with puzzle design

  • Contributed to the game's lore

  • Improved performance by using level streaming techniques

RocketMan

Engine
Genre  
:

Unity

:

Platformer

"Rocketman" is an exhilarating game where players pilot a rocket through the treacherous caves of an alien planet in search of valuable resources and hidden mysteries. Navigate through tight spaces, avoid deadly obstacles, and uncover the secrets of the unknown, all while mastering the skill of flying without crashing. Test your reflexes and explore the depths of a distant world!

  • Developed rocket mechanics

  • Added sound effects (SFX) and particle effects

  • Created multiple levels with different obstacles

CoverImage.png

(In Progress)

Defender

Engine
:

Unity

Genre  
:

Rail Shooter

Prepare for an adrenaline-fueled battle in this intense rail shooter! As the defender of the planet, you must fend off relentless waves of hostile invaders. With each wave growing more challenging, your quick reflexes and strategic thinking will be put to the ultimate test. Fight for survival and protect your world from the brink of destruction!

  • Created game mechanics

  • Implemented particle effects and sound effects

  • Utilized Unity Terrain to design the environment

bottom of page